![]() We kill the enemy, pass through the gateway and reach the reception. We call one elevator - it falls, we call the second - it works as surprise, rising on it. We listen to the albert monologue, come out from the compartment, moving to elevators. Kill two enemies, go down, open the gate. We approach the panel to the right and activate it. We take the battery, insert it into the cell, click on the button. We climb the stairs, go to the control room. We demolish their heads and step further up to the gates that do not open, since there is no power supply. In one beautiful (well, or a terrible moment, as you please), two enemy will attack us. Further simply run forward (it is impossible to divert, the path is linear). We go around the container on the left, through another container, knocking the door (pressing the V button). We click on when the inscription will appear, so we will avoid death. We make a couple of steps on the hangar, immediately starts the roller in which the enemy will run out, press the button and the container will begin to fall on us. We look at the roller, after which we stay alone. Returning to the goal, open them with the key. We find on the wall of the shield, turn off the light. In the room with monitors and a box of ammunition, we find a key card. We go into the room, from there - the next one. Deploy your back to the goal and go straight and left. We approach the big goal, but they are locked. So, arriving at the place, you think what to do. We are sent to the second level to pacify the strata scientists. We look at the roller and understand that the most real boat begins. ![]() It doesn't have to have a long time, because next to the exit from the bar is a soldier, who will hold us before the hall. Now you need to get into the conference room. We find Carolina in the bar, watch a sacheant roller. We decide that it will wait a little and eat more importantly. On the way, we celebrate Marina, who will announce that the colonel urgently waits for us in the conference room. We look at the video and understand that we have just seen a dream.Īgain, leave your coneres and keep the way to the bar, where Alberta girl is waiting for us - Carolina. We get into the corridor, in which Albert will overcome various hallucinations (or is it a reality?), We are successful before the exit. Just go further on dark corridors and rooms, soon the light will turn on. We go into the corridor, cut down the shield, which is responsible for the light. ![]() In the rubble, we find the fuse and insert it into the transformer. So, we go into a dark room, littered with all sorts of trash. Marchin, asks us to get to the technical sector and replace the fuse so that you can cut the light that cut off the security. Next, Albert will assign to the door and introduces PIN code. Having received the task to find a secluded place, the bullet rises along the stairs, run through a dark corridor. We run along the corridor, watching it left, then to the right to dodge the bullets. After the roller, we immediately go to the accelerated jog (clinging the space), run up to the panel and wake it up (to the left, left, left, right, left, left, down). We pass the compartment, we are rising to the stairs, climb and watch the movie in which Carolina is talking to the Guardsmen. A ax kill the guardsman, run straight from the bar (we get the task to find Carolina) and go to the door on the left. Take an ax that hangs on the left on the wall. But Albert (so the name of our hero) is innocent and is not going to just give up to the authorities, so I cut down the guard (right during the game there will be a booth with tips on the fight), then leave the bar. Baking the bar ends with a terrible everybody, because a huge screen is suddenly turned on, through which the Colonel Pokhotsky reports that our hero is subject to immediate arrest for state treason. ![]() We meet with Marchin, agree to go to the bar with him, then follow him. Open the doors, cross the hall waiting, open the following doors, come to machine guns with gas. We leave out of the room, run right along the corridor and turn right on the second break. In other words, you need to click on the keys in the correct sequence so that all three gears shown in the top of the screen cave. We approach the panel and wake it up, for this, simply pressing the W, A, S, D keys to bypass all levels of protection. We speak with a psycho, and with surprise we note after a conversation that Magdalena disappeared. We go to the door, in the hope of opening it, but we stop the incoming signal from the computer. We learn that the lady that we had just treated, name Magdalena, as well as we read that the program for hacking doors is installed in the CCP. Go to another room, where we find PDAs on the table. We check the door panel (pressing E) and are closed. We approach the lady, we will find out that the door does not work.
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